coming right up. Be prepared.
I’ve been doing mental research that has mostly made it as far a scrap paper so far. It’s all about to go on here with visual input.
So seeing as none of you have actually seen the final film… Hell, I haven’t seen the final film, there’s probably no need to mention this, but I thought I would anyway.
Basically, once again my shoddy modelling skills have let me down a little, which makes a few of the shots look fairly terrible. That means I’ll be cropping a lot of shots to hide various errors, such as:
-Lighting and shadow problems
-Intersecting polygons
-The biped system deciding to ruin perfectly good animation.
It’s all a learning curve.
Basically, watch this space. The film I hand in for my deadline next week might not be the final film. Not to say I’ll be handing in an unfinished film. If all goes well, the plan is to go back through the film after my deadline and go through each and every shot and manually edit out (using Photoshop) any errors I can find. If that fails, I may rebuild the character models and potentially scrap the idea of using hand drawn facial animation. We’ll see.
I’ve officially animated all the 3D segments of my film (I actually finished that on Monday) and now I’m working on going back through and animating faces. I should point out that it’s going to have a pretty rough look because I haven’t had the time to make character sheets. I suppose combining two different animation disciplines for a solo project has been pretty tough… If I were a better character modeller, I would have built faces, but alas…
It’s incredibly tedious, and I’m not sleeping much. And with a deadline for tomorrow on top of it all…
This will be me:
That’s right. Mordor.
~Samuel. A~
I’m thinking Monday now…
PS. Those pictures from last night are not from the completed version. Various textures have been added since.
The “real” library is complete! Time to edit textures and lighting to grotesque-ify this thing! And I’ll be saving each version separately just to be sure there are no screw ups. Hopefully the alternate library will render faster, seeing as it’ll have fewer objects.
Renders will be coming up later on today hopefully.
~Samuel. A~